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Blackfin Boys - Warm Blood on White Sand
The First Adventure
ePUB
308,7 KB
DRM: Wasserzeichen
ISBN-13: 9783759700032
Verlag: BoD - Books on Demand
Erscheinungsdatum: 25.04.2024
Sprache: Englisch
Barrierefreiheit: Eingeschränkt zugänglich
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Mehr InfosFor over forty hours, the teenagers Toby, Roland and Mark drift helplessly and completely exhausted on a life raft in the vast sea. As if steered by a ghostly hand, the inflatable liferaft lands on a lonely island. A fresh water lake and some fruits save the boys from starvation. As the three stranded boys explore the tropical island, they come across a disfigured corpse in a ski suit. With cunning and tactics, but also with harpoon, knife, and pistol, the boys decide to get to the bottom of this horrible find...
The BLACKFIN BOYS are four teenagers, aged 16 to 19, who - alongside their good-natured Rottweiler - are constantly thrust into life-threatening adventures. These inseparable friends frequently face paranormal threats that can only be defeated through teamwork.
Survival and Brotherhood:
Their survival depends entirely on their resourceful cooperation. Their enemies are relentlessly trying to eliminate them, but through sheer skill, cleverness, and a few weapons, they manage to gain the upper hand. Success isn't always guaranteed, but one thing is as certain as "Amen" in church: the boys are there for each other. Without exception.
Global Adventures:
Their journeys take them to the far corners of the globe. Whether on a tropical island, in the Black Forest, on the coast of Israel, in the Peruvian Amazon, or within the Bermuda Triangle - even in Berlin and Antarctica - they battle:
Ruthless scientists and occult-fanatic Nazis
Demons and mysterious apparitions
Animal abusers, murderers, and grave robbers
Zombies (the kind that can run fast)
They've even had to settle scores in the Realm of the Dead. And perhaps most impressively? These boys manage to do it all almost entirely without smartphones.
Real Heroes and Deep Talk: Four guys (ages 16-19) and a Rottweiler named Stiles. They aren't perfect role models; they have flaws, edges, and fears. Their bond is the ultimate law.
Weapons and Consequences: Yes, there are firearms and high-stakes action. But unlike a video game, every time a trigger is pulled, there is a consequence - both emotional and real.
Cool Gadgets and Mobility: Whether it's amphibious vehicles, helicopters, or rail trolleys - the boys have to stay mobile to survive. Technology is a vital part of the adventure.
Horror, Suspense and Splatter: Paranormal phenomena and the eerie unknown provide the chills. It gets bloody sometimes - exactly what the target audience expects from series like The Walking Dead.
The BLACKFIN BOYS are four teenagers, aged 16 to 19, who - alongside their good-natured Rottweiler - are constantly thrust into life-threatening adventures. These inseparable friends frequently face paranormal threats that can only be defeated through teamwork.
Survival and Brotherhood:
Their survival depends entirely on their resourceful cooperation. Their enemies are relentlessly trying to eliminate them, but through sheer skill, cleverness, and a few weapons, they manage to gain the upper hand. Success isn't always guaranteed, but one thing is as certain as "Amen" in church: the boys are there for each other. Without exception.
Global Adventures:
Their journeys take them to the far corners of the globe. Whether on a tropical island, in the Black Forest, on the coast of Israel, in the Peruvian Amazon, or within the Bermuda Triangle - even in Berlin and Antarctica - they battle:
Ruthless scientists and occult-fanatic Nazis
Demons and mysterious apparitions
Animal abusers, murderers, and grave robbers
Zombies (the kind that can run fast)
They've even had to settle scores in the Realm of the Dead. And perhaps most impressively? These boys manage to do it all almost entirely without smartphones.
Real Heroes and Deep Talk: Four guys (ages 16-19) and a Rottweiler named Stiles. They aren't perfect role models; they have flaws, edges, and fears. Their bond is the ultimate law.
Weapons and Consequences: Yes, there are firearms and high-stakes action. But unlike a video game, every time a trigger is pulled, there is a consequence - both emotional and real.
Cool Gadgets and Mobility: Whether it's amphibious vehicles, helicopters, or rail trolleys - the boys have to stay mobile to survive. Technology is a vital part of the adventure.
Horror, Suspense and Splatter: Paranormal phenomena and the eerie unknown provide the chills. It gets bloody sometimes - exactly what the target audience expects from series like The Walking Dead.
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